Click Learn To Play Bridge if you are an absolute beginner..
Materials in this site are in five-card majors and suitable to SAYC: In this site, Bidding and playing are just categorized.. Basic methods will provide Bridge7 members to play at bridge clubs with their friends and across the Internet with Bridge7 friends in all over the world easily.. 1 NT opening shows 15-17 points. Weak two-bids shows 6 cards suit with 5-11 HCP. 2 Clubs opening is strong and artificial. Limit raises, Stayman, transfers, RKCB, negative doubles, are standard conventions. Jump overcalls are preemptive in competition.
The Bridge Tips section contains more sophisticated bidding and playing methods for improving bridge techiques of Bridge7 friends..
Good Luck Bridge7 firends..
1.1.1 Intermediate Cards= 10 and 9 in any suit are called intemediate card. 1.1.2 Auction = The bidding phase of bridge. 1.1.3 Balanced hand = A hand without voids and singletons. Shape s 4-3-3-3 or 4-4-3-2 are examples of balanced hands. 1.1.4 Convention = Bid which has a special meaning 1.1.5 Trick = The cards played and won in a single round. 1.1.6 Honor = Any of the five higest cards in a suit: Ace, King Queen, Jack and Ten. The ten is honor card without point value 1.1.7 Suit = Any of the four sets of thirteen playing cards: spades, hearts, diamonds and clubs. 1.1.8 Low card = Cards ranking from eight to two in a suit.
Note: Go to Section 10 for practicing point count
In the game of bridge, you use points to evaluate your hand. In order to make a good contract, you must know the value of your hand. You can evaluate your hand by combining high card points and distributinal points.
1.2.1 High-Card Points Use only high card points to evaluate your hand in notrump contracts.
There are several ways to count Shape points. Widely used ones are:
1- Long suit points: Added to HCP before your partnership has reached a fit. 2- Short suit points: Added to HCP after your partnership has reached a fit. Short suit points also known as Dummy Points
Evaluate your hand with high card points and long suit points unless you are supporting your partner's suit.
Short suit points are added to high card points after your partnership found a fit (shortness method).
Singleton honors (like K, Q and J) can not have both HCP and short suit points: If you have unprotected honors, just add 3 points for short suit points. Not both of them.
If your doubleton suit is in the form of: K Q, K J, Q J, Q x, J x don't count both honor and Shape points. Because this kind of hands easily lose to opponents' high cards.
This hand has8 HCP + 1 long suit (club) point = 9 total points. If your partner bids 1S, you have four-card support in spades. In this case, you can revaluate your hand as:
8 HCP + 3 short suit (diamond) point = 11 total points.
1.2.4 Total Points
The sum of high card points (HCP) and one of the shape points (long suit or short suit point) is called total points (TP). When you are opening a bid or bidding a new suit you must evaluate your hand with HCP & long suit points. So,
TOTAL POINTS= HIGHCARD POINTS + LONG SUIT POINTS ...... (1.1)
Plese see Chapter 10 for practicing point count..
Once your partner opens, and if you are going to raise your partner's suit you must reevaluate your hand with short suit points. So, in raising partner's suit you must use below equation.
TOTAL POINTS= HIGHCARD POINTS + SHORT SUIT POINTS ..... (1.2)
Don't forget that, if you are opener, and raising the responder's suit you must also use equation (1.2).
Never cumulate long suit (length) and short suit (dummy) points; use them separately.
If you are evaluating your hand (either as opener or responder) for a no trump contract don't use total points; use only high card points.
Here are some examples for counting points: Click on the buttons:
The ranks are imoprtant in the auction. The suit ranks from highest to lowest are shown below:
At the begining of the auction the lowest suit is 1 . After auction started, the nearest suit to the bidded suit is the cheapest.. Example; If the latest bid is : 1 , 2 expensive suit, 1 cheapest suit. or, If the bid is :1 , 3 expensive suit. 2 is cheapest.
Long suit = A, R, 7, 6, 5, 3 Short suit = D, 3
Strong suit = A, R, D, 10, 8, Weak suit = D, 10, 8, 5, 4,
In the auction you can bid one of the below contracts or call pass, double, redouble...
A contract at the 1-level, for example1NT, needs 7 tricks.
A contract at the 2-level, for example 2, needs 8 tricks..
A contract at the 3-level, for example 3NT, needs 9 tricks.
A contract at the 4-level, for example 4, needs 10 tricks.
A contract at the 5-level, for example 5, needs 11 tricks.
A contract at the 6-level, for example 6, needs 12 tricks.
A contract at the 7-level, for example 7, needs 13 tricks.
COLETA (Yalcin Pekiner's COntract LEvels TAble)
TRUMP CONTRACTS
NOTRUMP CONTRACTS
Combined Total Points
HCP+Shape Points
Possible Trump Contract with at least 8-card fit
HCP
Possible NoTrump Contract
16-18
1 of a suit
-
19-21
2 of a suit
1NT
22-24
3 of a suit
2NT
25-27
4 of a suit
3NT
28-30
5 of a suit
4NT
31-33
6 of a suit with stoppers
5NT
34-36
7 of a suit with stoppers
6NT
37-40
GRAND SLAM
A contract whose trick score is less then 100 is called part-game or partscore contract.
Any contract whose trick score is higher then 100 is called game contract. Slam and grandslam contracts are also game contracts.
1.6.1 Symbols Please find below the symbols of the high cards;
1) Sometimes letter "T" is used for ten. 2) Low ranking cards are denoted as (x). Letter x is also used in describing doubled hands.
1.6.2 Scoring The scoring depends on the type of bridge you are playing. There are three types of bridge:
1. Rubber Bridge: The partnership which wins two games (with 100 points) wins the rubber. Rubber bridge mainly played in clubs for money. 2. Chicago Bridge :Also known as Four-Deal Bridge. In this type of bridge, player who gets the highest score wins the game. Chicago bridge mainly played among friends. 3- Dublicate Bridge: In this type of bridge, players at the different tables play the same deals. Dublicate bridge is mainly played in clubs, tournaments and matches.
The scoring is almost same in all three types of bridges, but the bonuses change considerably:
Note: Go to Duplicate Bridge" section for practicing the scoring
Duplicate bridge is mainly played in clubs, tournaments and matches. In Duplicate Bridge players at the different tables play the same deals. Then the results of the tables are compared. In this way the factor of luck is eliminated.
Add 300 points for nonvulnerable game contracts.
Add 500 points for vulnerable game contracts.
Example:
Non-vulnerable four spades contract: Score 4 x 30 = 120 Award =300
Total = 420
You can practice duplicate bridge scoring with the help of a program in Section 15 (15.Duplicate Bridge)...
Table 1: Trick Score You get these scores for each trick.
Table 2: Overtrick Score Any extra trick after your contract is subject to bonus. If your contract is three spades and if you make 5 spades then you have two extra trick.
Table 3: Undertrick Score Defending side scores below points for each undertrick if you fail to take the tricks you contracted to take. For example, you are two down if your contract is five diamonds and you can make only three tricks.
** After 3 down, the penalty for each subsequent undertrick becomes 300.
Table 4: Slam Bonuses Slam or Grand slam contracts are subject to extra bonuses.
Table 5: Other Bonuses
1.6.4 Programming Language Universal notation for bridge games is called PBN (Portable Bridge Notation). Files with .pbn extensions can be viewed by many computer programs. Most bridge hands played in tournaments are written in pbn format.
The programs in Bridge7 ( Go to Section-10) are written in Java Script and Visual Basic. Visual Basic programs can be downloaded.. In order to explain bridge play in computer programs, each player represented by a direction: South, West, North and East. In computer programs South is declarer. Please find below a sample hand diagram:
8 7 6 5 2 4 3 2 A K 5 7 6 --